Games I’ve played: September

It has been a long time since I’ve made a video gaming related article, apologies for taking so long on getting back to them! It’s been an insanely busy past three months, but it should hopefully pay dividends. You will find out about what I’ve been working on in just a few short weeks! There […]

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Games of 2019: Interlude

Since I like keeping some suspense before revealing my Top 5 of the year, I thought I’d talk a bit about some other games I’ve played in 2019. Nothing huge or too in detail, just little thoughts here and there. And because I like teasing. Let’s give this a go.   Heaven’s Vault A game […]

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Games of 2019: 10-6

This has been an interesting year for gaming, and I’ve managed to play quite a lot this year as well! This should be a fun series for the end of 2019 that gives a bit of insight into what I’ve been doing when I should be writing my books. This is about video gaming, and […]

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Game Dev Interview: Wildermyth

Got a very nice dev interview to show with you guys: Nate Austin, owner of Worldwalker Games and the lead dev behind Wildermyth, a really cool game. Quoting the steam page, “Wildermyth is a myth-making tactical RPG. It empowers you to craft iconic characters who grow through deep, rewarding battles and interactive storytelling.” I’ve had […]

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Game Dev Interview: Fictorum

I’m back with a new game dev interview! Today, I bring you a great chat I had with Chip Flory, the design lead of the cool game Fictorum. What is Fictorum? Going off the listing on Steam, Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.  Now, […]

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